Fiftyyears from now, the world's on the brink of destruction. The Gold Dragon and other heroes have been slaughtered, and the land is covered in darkness. The world's last hope is a brainy scientist named Jasmine, who has concocted one last desperate scheme: she's going to send her sister, the Tinkerer, into the past to alter the critical events that have led the world to this fate.
But when the Tinkerer arrives in present-day Mana Ridge, she finds herself mysteriously transformed into a little girl. Will she be able to find the Prophet and save the world while trapped in the body of a 12-year-old?
The Tinkerer is versatile. She uses missiles and rockets for good ol' fashioned damage, chemical attacks to cripple enemies, and her robot bodyguard to lay on the hurt!
The Tinkerer can do a little bit of everything, making her excellent on her own or as part of a party.
When the Tinkerer specializes as an Engineer, she can command a vast arsenal of rockets, turrets, and robots. The sound of the "kaboom!" always makes her grin.
If the Tinkerer chooses to specialize as an Alchemist, she gives up the heavy guns and fights with goo and bubbles instead. She's great in a support role and can turn the tide of battle with her toxins and tonics.
"Who needs human friends when you can build a robot bodyguard?" the Tinkerer has mused in some of her more reflective moments. Her best bud is Alfredo, a big, golden bruiser whose favorite thing to do is to pummel her enemies into paste.
When the Tinkerer specializes as an Engineer, Alfredo, becomes even stronger. Empowered by her offensive and defensive buffs, he becomes a real whirlwind on the battlefield, performing devastating melee and beam attacks.
Don't forget the mecha-quackums! These adorable drones act as shock troopers in the Engineer's robot army. When she says the word, they swarm enemies and man all kinds of different turrets. They even detonate on command, turning themselves into the cutest little kamikaze quackums you ever did see.
Last but not least, there's the goo! Flying, sentient globs of good, to be precise. These living chemical concoctions act as the medium for many of the Alchemist's skills. With a snap of her fingers, these sticky companions turn into healing salves, poisons, and even little balls of fire and ice!