Introducing the Tinkerer:
Fifty years from now, the world’s on the brink of destruction. The Gold Dragon and other heroes have been slaughtered, and the land is covered in darkness. The world’s last hope is a brainy scientist named Jasmine, who has concocted one last desperate scheme: she’s going to send her sister, the Tinkerer, into the past to alter the critical events that have led the world to this fate.
But when the Tinkerer arrives in present-day Mana Ridge, she finds herself mysteriously transformed into a little girl. Will she be able to find the Prophet and save the world while trapped in the body of a 12-year-old? That’s up to you!
Playing as the Tinkerer:
The Tinkerer can do a little bit of everything, making her excellent on her own or as part of a party. She uses missiles and rockets for good ol’ fashion damage, chemical attacks to cripple enemies, and her robot bodyguard to lay on the hurt!
Check out the Tinkerer’s weapons:
This girl from the future wouldn’t be complete with an arsenal of sophisticated weaponry. Check out her two favored weapons types, each with their own boom-tastic variations.
This trusty weapon may take a while to boot up, but once it does, the bullets speed toward enemies, and they pack a real punch, too. The focus on Physical Damage, the splash damage, and the ability to lead shots makes this a perfect weapon for an Engineer.
These bubbly weapons are quicker than cannons, but they’re not quite as powerful. Bullets take a longer time to reach enemies, too. These guns won’t deal any splash damage, but their elemental affiliation makes them a favorite amongst Alchemists.
Check out the Tinkerer skills:
This skill summons Alfred the Robot Bodyguard to fight by your side. Alfredo’s stats are identical to yours and his HP is a percentage of your Max HP.
This skill fires a giant bubble that traps enemies and grants shields to allies.
Summons a vending machine that spits out tasty food every 5 seconds.
Check out these other Tinkerer skills:
Playing as the Engineer specialization:
At level 15, the Tinkerer can choose to become an Engineer and dominate the battlefield with an array of advanced robots and gadgetry. She’ll also have a vast arsenal of rockets, turrets, and robots at her fingertips.
Check out the Engineer skills:
This skill allows you to fire a metal egg at the enemy to summon a robo-quackum.
This skill transforms your cannon into a massive turret.
This skill allows the Engineer to launch a flare to summon a swarm of angry robo-quackums.
Check out these other Engineer Specialization skills:
Playing as the Alchemist specialization:
At level 15, the Tinkerer can choose to become an Alchemist instead of an Engineer and control the flow of combat with status effects, heals, and elemental attacks. She gives up the heavy guns and fights with goo and bubbles instead. She’s great in a support role and can turn the tide of battle with her toxins and tonics.
Check out the Alchemist skills:
This skill summons a slime that attacks by your side. The number of bubbles used will grant the slime different skills.
This summons crystals that freeze enemies, dealing massive damage.
Using this skill consumes all of your alchemy bubbles but creates a massive pool of poison that damages enemies when they step into it.
Check out these other Alchemist Specialization skills:
Check out the Tinkerer’s trusty companions:
The Tinkerer can always count on her robot bodyguard in her moment of need! Skills like “Piping Hot Alfredo” keep him buffed, while skills like “Alfredo Smash” and “Alfredo Tornado” keep him kicking butt and taking names out in the battlefield!
When the Tinkerer specializes as an Engineer, Alfredo becomes even stronger. Empowered by her offensive and defensive buffs, he becomes a real whirlwind on the battlefield, performing devastating melee and beam attacks.
Don’t forget the mecha-quackums! These adorable drones act as shock troopers in the Engineer’s robot army. When she says the word, they swarm enemies and man all kinds of different turrets. They even detonate on command, turning themselves into the cutest little kamikaze quackums you ever did see.
Last but not least, there’s the goo! Flying, sentient globs of good, to be precise. These living chemical concoctions act as the medium for many of the Alchemist’s skills. With a snap of her fingers, these sticky companions turn into healing salves, poisons, and even little balls of fire and ice!